← Characters

Legendary Hero · Wizard

The Onmyo Miko

Sayo

纱代

The last miko of Kagamiyama Shrine, heir to the Onmyo arts. Where her kagura bell rings, the shikigami obey.

Identity

Rank
Legendary Hero
Role
Wizard
Recruited from
The Expedition Companions panel (Summon)
Unlocked by
Capture the Great Shrine; Chapter I, "The Bell in the Ruined Shrine", arrives the next turn and unlocks her summon. Summoning her from the panel is that chapter's objective
Limit
Unique
Cost / upkeep
Summoning is free but takes one companion slot; upkeep 250

Background

Sayo is the last miko of Kagamiyama Shrine. The Onmyo arts came over the sea from Cathay in ages past; in the line of Kagamiyama they were wedded to the ancient native Kagura of the mountains, carried to new heights, and joined with the way of the shikigami. When the Nipponese civil war burned the shrine down, her dying master pressed into her hands a kagura bell engraved with the sigil of yin and yang and the crest of Kagamiyama.

Stats

On foot (only form)
Armour30
Melee attack48
Melee defence56
Weapon strength (base / AP)210/190
Charge bonus15
Health4516
Leadership80
Speed55

Magical attacks; casts spells from the Lore of the Miko.

Weapons

  • Kagura Bell · 210 / 190 · magical

    Her focus for spellcasting and her weapon in melee at once: the Kagamiyama Kagura Bells, her signature item

Unit traits

  • Spellcaster

    Her only form

Abilities

  • WoundsPassive

    Below 25% health: weapon strength −20% and speed −10% (the standard vanilla penalty for single-entity units)

Unit attributes

  • Encourage

    Leadership aura

  • Hide (forest)

    Can hide in forests

  • Mastery of Elemental Winds

    When two or more units in the army share it, their spells grow stronger

Traits

Comes with the character from the start, under Traits on the character panel; it costs no skill points.

  1. Last of the Kagamiyama

    • Miscast base chance: -50%
    • Passive ability: "Life Bloom"
    • Winds of Magic power reserve capacity: +25

    The base ability of the last heir of the Kagamiyama shrine: increased Winds of Magic power reserves, reduced miscast chance, and unlocks the passive ability "Life Bloom".

Skill tree

Only this mod's own skill lines are listed; the vanilla campaign-action line is left out. The Lore of the Miko is shared with the generic Miko, whose page carries the spell numbers.

Kagamiyama Lineage

Her own inheritance and spirit pacts. After the first node the next four can be taken in any order; Key of Sealing needs all four. The Kirin node stands alone at the end, gated only by rank.

  1. Onmyo Miko

    Unlocks at rank 8

    • Winds of Magic power reserve capacity: +5
    • Unlocks "Onmyo Miko"

    Yin to strip away their defence, yang to sharpen our blade – within a single mirror, both energies flow as one.

  2. Mirrored Reflection

    Requires Onmyo Miko

    • Casualty replenishment rate: +6% (Hero's army)
    • Winds of Magic cost: -15% for Lore of Yang spells
    • Winds of Magic cost: -15% for Lore of Yin spells

    The mirror reflects both worlds, letting spirit and vitality flow freely through the army.

  3. Kagura Offering

    Requires Onmyo Miko

    • Control: +4 (local province)
    • Growth: +8 (local province)
    • Corruption: -4 (local province)

    As the kagura dance begins, both land and hearts are set at ease.

  4. Bestow Omamori

    Requires Onmyo Miko

    • Magic resistance: +15% for divine beast units (Hero's army)
    • Physical resistance: +15% for divine beast units (Hero's army)

    Before marching to battle, every divine beast receives an omamori from the hands of the miko.

  5. Divine Protection

    Requires Onmyo Miko

    • Unlocks "Divine Protection"

    The kagura bells draw the gods' faint light, warding the allies nearby.

  6. Key of Sealing4 of 4

    Requires Mirrored Reflection, Kagura Offering, Bestow Omamori, Divine Protection

    • Unlocks "Key of Sealing"

    The kagura bells left by her master are both a ritual implement and a key that loosens the seal.

  7. Summon Divine Beast: Kirin

    Unlocks at rank 26

    Three shakes of the kagura bells, and clouds surge forth from the mirror's surface.

Lore of the Miko

Six spells and a lore passive, shared with the generic Miko.

  1. Hamaya

    Level 1

    • Overcast spell: "Hamaya Upgraded"
    • Cooldown: -30% to "Hamaya"

    Level 2

    • Overcast spell: "Hamaya Upgraded"
    • Cooldown: -50% to "Hamaya"
    • Winds of Magic cost: -1 for "Hamaya"
    • Winds of Magic cost: -2 for "Hamaya Upgraded"
    • Miscast base chance: -15% for "Hamaya Upgraded"

    The Miko draws a sacred bow from empty air and looses a bolt of purifying light with the rite of Hamaya.

  2. Demon Warding

    Requires Hamaya

    • Passive ability: "Demon Warding"

    Once the sacred rite begins, evil spirits retreat of their own accord.

  3. Summon Divine Envoy: Spirit Fox

    Requires Hamaya

    Level 1

    • Spell: "Summon Divine Envoy: Spirit Fox"

    Level 2

    • Overcast spell: "Summon Divine Envoy: Spirit Fox Upgraded"
    • Cooldown: -30% to "Summon Divine Envoy: Spirit Fox"
    • Ability number of uses: +1 for "Summon Divine Envoy: Spirit Fox"

    Level 3

    • Overcast spell: "Summon Divine Envoy: Spirit Fox Upgraded"
    • Cooldown: -50% to "Summon Divine Envoy: Spirit Fox"
    • Winds of Magic cost: -1 for "Summon Divine Envoy: Spirit Fox"
    • Winds of Magic cost: -2 for "Summon Divine Envoy: Spirit Fox Upgraded"
    • Miscast base chance: -15% for "Summon Divine Envoy: Spirit Fox Upgraded"

    The fox pack hears the bell and comes, pouncing on the enemy line in the Miko's stead.

  4. Senbonzakura

    Requires Hamaya

    Level 1

    • Spell: "Senbonzakura"

    Level 2

    • Overcast spell: "Senbonzakura Upgraded"
    • Cooldown: -30% to "Senbonzakura"

    Level 3

    • Overcast spell: "Senbonzakura Upgraded"
    • Cooldown: -50% to "Senbonzakura"
    • Winds of Magic cost: -1 for "Senbonzakura"
    • Winds of Magic cost: -2 for "Senbonzakura Upgraded"
    • Miscast base chance: -15% for "Senbonzakura Upgraded"

    Each of the thousand falling petals is a blade, and no evil spirit survives their passing.

  5. Sealing Ofuda

    Requires Hamaya

    Level 1

    • Spell: "Sealing Ofuda"

    Level 2

    • Overcast spell: "Sealing Ofuda Upgraded"
    • Cooldown: -30% to "Sealing Ofuda"

    Level 3

    • Overcast spell: "Sealing Ofuda Upgraded"
    • Cooldown: -50% to "Sealing Ofuda"
    • Winds of Magic cost: -1 for "Sealing Ofuda"
    • Winds of Magic cost: -2 for "Sealing Ofuda Upgraded"
    • Miscast base chance: -15% for "Sealing Ofuda Upgraded"

    Where the ofuda is pinned, evil spirits bow their heads; even a general commanding a thousand troops cannot take a single step.

  6. Evasion4 of 4Vanilla

    Requires Demon Warding, Summon Divine Envoy: Spirit Fox, Senbonzakura, Sealing Ofuda

    • Passive ability: "Evasion"

    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.

  7. Misogi

    Requires Evasion

    Level 1

    • Spell: "Misogi"

    Level 2

    • Overcast spell: "Misogi Upgraded"
    • Cooldown: -30% to "Misogi"

    Level 3

    • Overcast spell: "Misogi Upgraded"
    • Cooldown: -50% to "Misogi"
    • Winds of Magic cost: -1 for "Misogi"
    • Winds of Magic cost: -2 for "Misogi Upgraded"
    • Miscast base chance: -15% for "Misogi Upgraded"

    With a single sweep of her gohei, a radiance like moonlit dew settles over the wounded.

  8. Spirited Away

    Requires Evasion

    Level 1

    • Spell: "Spirited Away"

    Level 2

    • Overcast spell: "Spirited Away Upgraded"
    • Cooldown: -30% to "Spirited Away"

    Level 3

    • Overcast spell: "Spirited Away Upgraded"
    • Cooldown: -50% to "Spirited Away"
    • Winds of Magic cost: -1 for "Spirited Away"
    • Winds of Magic cost: -2 for "Spirited Away Upgraded"
    • Miscast base chance: -15% for "Spirited Away Upgraded"

    The instant the bell falls silent, one soldier vanishes from the line; when it falls silent again, another follows.

  9. EarthingVanilla

    Requires Evasion

    • Miscast base chance: -15%

    By stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.

  10. Magical ReservesVanilla

    Requires Evasion

    • Winds of Magic power reserve capacity: +5

    A few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.

  11. Arcane Conduit4 of 4Vanilla

    Requires Misogi, Spirited Away, Earthing, Magical Reserves

    • Passive ability: "Arcane Conduit"

    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.

Mirror Warden and Spirit Breath

Two two-level side skills: one for damage resistance, one for spell power.

  1. Mirror Warden

    Level 1

    • Physical resistance: 10%

    Level 2

    • Physical resistance: 20%

    A protective discipline handed down by Kagamiyama.

  2. Spirit Breath

    Level 1

    • Spell intensity: +10%

    Level 2

    • Spell intensity: +20%

    Regulating her breath to keep the flow of her onmyo arts steady.

General

Standalone nodes with no prerequisites.

  1. Sacred Steed

    Unlocks at rank 8

    • Mount: Sacred Steed

    Bound with vermilion cords and hung with sacred bells.

  2. Misaki Crow

    Unlocks at rank 13

    • Mount: Misaki Crow

    Where the light of the sacred sun-disc mirror falls, the black-feathered divine messenger comes, following its glow.

  3. Nipponese Miko

    Unlocks at rank 12

    • Weapon strength: +10% for divine beast units (Hero's army)
    • Melee attack: +6 for divine beast units (Hero's army)
    • Melee defence: +6 for divine beast units (Hero's army)
    • Leadership: +8 for divine beast units (Hero's army)

    Increases melee attack, melee defence, weapon strength and leadership for all divine beast units in the army.

  4. Beyond the Summit

    Unlocks at rank 36

    Level 1

    • Hit points: +1%

    … level 100

    • Hit points: +100%

    Their art has reached its peak; any further training can only harden the body. A sink for surplus skill points.

Companion bond

  1. I

    Spirit Vein (Bound)

    A clear bell-chime sweeps across the decks, and the soft glow of kagura quietly soothes the crew's wounds and banishes the damp.

    • Unlocks Inari Fox Emissaries
    • Unlocks the Shipboard Inari Shrine fleet building
    • Grants a unique magical talisman and trait
  2. II

    Spirit Vein (Trusted)

    An altar at the stern calls from every quarter, and the scattered Winds of Magic gather into a swelling spirit tide.

    • Inari Fox Emissary capacity +4 (1 can be recruited directly)
    • Spirit Vein advances to Trusted
  3. III

    Spirit Vein (Sworn)

    The secret channelling arts of Kagamiyama are taught throughout the army. The spirit's pathways open, and magic flows ever more freely.

    • Inari Fox Emissary capacity +4 (1 can be recruited directly)
    • Unlocks Kirin
    • Spirit Vein advances to Sworn
  4. IV

    Spirit Vein (Devoted)

    The kagura bell rings in harmony with heaven and earth. Boundless spirit answers its call, shielding the army through a hundred battles.

    • Inari Fox Emissary capacity +3
    • Kirin capacity +3 (1 can be recruited directly)
    • Spirit Vein advances to Devoted

Companion trait · Spirit Vein

Winds of Magic reserves for her army (per turn)
+3 / +6 / +9 / +12 by tier
Replenishment for her army
+5% at every tier
← Characters