Fleet
Magical artillery · T3 · two shot types: direct-fire anti-large / mortar anti-infantry
Abyssal Grand Cannon
沧溟巨炮
Forged of powder and magic, this great cannon bores through heavy armour or bursts into a storm of water-darts.
Background
The Water-Drawing Charm is said to have been first devised by Yin-Yin the Sea Dragon; it turns seawater into a deadly magical shot. And because mortals with no gift for magic can work it all the same, the charm can be wielded by an ordinary gun crew. The Abyssal Grand Cannon is what came of the Cathayan navy joining that ancient charm to Cathayan gunpowder. The conjuration the charm raises gathers its power within the bore, and the powder in the chamber behind it hurls the whole out of the muzzle. Its force is a match for any common grand cannon, and more besides.
Unit type
- Class
- Artillery · missile
- Equipment
- Magical heavy cannon (Torrent fires flat, Cloudburst is lobbed and bursts on impact; switch shot types on the battle panel) and crew swords
- Armour and shield
- Armour 20 (crew, leather); no shield
- Training
- Trained
Recruitment
- Recruited from
- Admiral's Council Hall (tier 3) / Fleet Command Hall (4) / Jade Sea Flagship Hall (5), in the main horde building chain
- Unlocked by
- Building any of the above
- Recruitment time
- 2 turns
- Unit cap
- None
Stats
- Melee attack
- 10
- Gun crew
- Melee defence
- 6
- Weapon strength (base / AP)
- 21/3
- Charge bonus
- 5
- Missile strength (base / AP)
- Torrent 90 / 360; Cloudburst 63 / 27
- Both shot types deal magical damage. A Torrent shot totals 450; Cloudburst adds an impact blast of 45 / 20 (radius 6) and 6 water-darts
- Range
- 400
- Torrent fires flat, minimum range 10; Cloudburst is lobbed like a mortar shell, minimum range 60
- Projectile speed
- Torrent 100 / Cloudburst 80 / water-darts 10
- Ammunition
- 18
- Shared by both shot types
- Reload time
- 20 seconds
- Armour
- 20
- Crew, leather
- Leadership
- 65
- Speed
- 30
- Health per model
- Gun 475 / crew 8
- Plus 48 bonus hit points
- Unit size
- 44
- 4 guns
Unit traits
Magical Ammunition
Both shot types deal magical damage and ignore physical resistance – no regular Cathayan, Empire or Dwarf artillery fires magical shot
Two Shot Types
Switch between them with the two buttons at the bottom of the battle panel. Both draw on the same pool of 18 shots, so every shot is a real choice between Torrent and Cloudburst
Torrent · Armour-Piercing Jet
A very fast, flat shot (muzzle velocity 100) that deals 450 damage, 80% of it armour-piercing, and punches through several small and medium targets or into a single heavy one – it handles and hits like a Cathayan Grand Cannon
Cloudburst · Water-Dart Mortar
Lobbed at 50° over friendly heads like a mortar shell, it bursts on impact (radius 6) and splashes 6 water-darts out low to every side. The darts' small blasts (radius 3, 5 / 2) are only an afterwash; the main burst does the killing. With a spread of about 160 m it blankets an area rather than focusing on one regiment
Harmony: Yin
Counts as a Yin unit for Battle Harmony
Abilities

Battle Harmony: YinVanilla
There must be balance in all things: dark and light, moon and sun, female and male.
While in Battle Harmony: speed +4%, leadership +4, reload skill +12
Unit attributes

YinVanilla
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Siege Attacker
Can attack gates, so a siege battle can be launched at once without waiting for towers or battering rams