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Akatsuki-shu

Stealthy skirmishing archers · T3 · quick to shoot, poisoned arrows, able to defend themselves

Akatsuki-shu (Bow)

晓行众(弓)

Human and hanyo rangers stalk the mountain shadows, drawing poisoned bows to bring down mighty foes in silence before vanishing into the wilds.

Background

The yokai of Nippon were born of its mountains and waters, and once lived in seclusion in the depths of the islands. To mortal eyes, however, their horns and scales made them little different from the Daemons of Chaos and the Beastmen. Centuries of fear and prejudice hardened into blood-feuds handed down from one generation to the next. When civil war engulfed the land and longships came ashore, men and yokai alike were caught in the blaze. Still they slew one another in the long night of hatred.

Ibuki, the Hanyo Wanderer, never drew his blade to answer insults or arrows loosed against him. Time and again he simply took his stand before the helpless, stubbornly setting his odachi between them and danger. Mortal ronin and hunters of the wilds, together with hanyo wanderers bearing the blood of another kind, came willingly to his side, won over by his deeds and his beliefs. These followers became known as the Akatsuki-shu (The Dawnbreakers).

Unit type

Class
Infantry · missile (can defend itself in melee)
Equipment
Bow (missile); katana and wakizashi, one in each hand (melee)
Armour and shield
Light armour 30; no shield
Training
Trained

Recruitment

Recruited from
① The Dawnbreakers' Haven landmark at the Sacred Tree, from its tier 2 building (Hall of the Dawnbreakers) up; ② the Dawnbreakers' Quarters aboard the flagship (row III, available once Ibuki has joined); ③ bought with Renown through Ibuki on the Expedition Companions panel
Unlocked by
① The Sacred Tree at settlement level 2, with the Hall of the Dawnbreakers built; ② once Ibuki has joined, upgrade the flagship's Admiral's Residence to open row III and build the Dawnbreakers' Quarters (3 population surplus to open the chain); ③ the second tier of your Bond with Ibuki, Trusted
Recruitment time
1 turn
Unit cap
None from buildings; through the companion panel each unit costs 3 Renown, and capacity grows with Bond tier to 8 in all (the third tier, Sworn, also grants one unit outright)

Stats

Melee attack
40
45 with Will of the Dawnbreakers active
Melee defence
32
Weapon strength (base / AP)
22/10
Swords for self-defence; ×1.05 with Will of the Dawnbreakers active
Melee attack interval
4.3 seconds
Charge bonus
12
Missile strength (base / AP)
16/8
24 per arrow; hits inflict Poisoned
Range
180
Ammunition
22
Reload time
10 seconds
Armour
30
Light armour
Leadership
72
Speed
40
44 with Will of the Dawnbreakers active
Health per model
84
6720 across 80 men
Unit size
80
60 at Large unit size

Unit traits

  • Master Ambusher

    Can move hidden on any terrain, and shoot in any direction while on the move

  • Vanguard Deployment

    Can deploy outside the deployment zone

Abilities

  • Will of the DawnbreakersThis mod

    So long as their faith in the dawn endures, neither their stride nor their blades shall falter.

    While leadership is above Wavering: melee attack +5, weapon strength +5% and speed +10%; lost once the unit drops to Wavering. The weapon strength bonus applies to melee only, so for these archers it is the melee attack and speed that count

Unit attributes

  • Vanguard DeploymentVanilla

    This unit can deploy outside the deployment zone.

  • Immune to PsychologyVanilla

    The unit is immune to psychological attacks (Fear & Terror).

  • Fire Whilst MovingVanilla

    This unit can fire while on the move.

  • StalkVanilla

    This unit can move hidden in any terrain.

  • StriderVanilla

    Speed and combat penalties caused by terrain are ignored by this unit.

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