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Fleet

Top-tier flying shock cavalry · T5 · the fleet's capstone unit

Empyrean Guard (Sea Longma Riders)

云霄禁卫(海龙马骑兵)

Magical cavalry mounted upon Sea Longma: cloud gathers beneath their hooves, and a rain of magic falls from their lance-points.

Background

No lineage-roll or chronicle accounts for where the Sea Longma came from. The fishermen who first met them said only that once the typhoon had passed, a dozen or so spirit-beasts stood silent upon the ebb-tide rocks, their manes still dripping. Sea Longma are swifter than the common Great Longma, and wherever they are, the air above them slowly thickens into cloud and mist. Through that mist the Empyrean Guard bring a deadly magical stroke down upon their foes.

Unit type

Class
Cavalry (flying monstrous cavalry) · melee
Equipment
Two-handed lance (magical melee, mostly armour-piercing)
Armour and shield
Armour 110 (plate); no shield, as the lance takes both hands
Training
Trained

Recruitment

Recruited from
Jade Sea Flagship Hall (tier 5), the top of the Admiral's Residence chain in the main horde
Unlocked by
Building the Jade Sea Flagship Hall
Recruitment time
2 turns
Unit cap
None

Stats

Melee attack
53
Magical attacks
Melee defence
48
Weapon strength (base / AP)
22/58
72% armour-piercing
Charge bonus
80
Armour
110
Plate
Leadership
85
Speed
115
Flying 133; charge 150, flying charge 177
Health per model
338
8112 across 24 riders
Unit size
24
Spell resistance
25%

Unit traits

  • Very Fast

    Runs at 115 and flies at 133, faster than Great Longma Riders (92 / 105)

  • Harmony: Yang

    Counts as a Yang unit for Battle Harmony

  • Causes Fear

    Frightens nearby enemies

Abilities

  • Raging SurgeThis mod

    The sea-longma come down out of the cloud, and the shock of their landing throws up a wave that runs the length of the line.

    The moment the unit charges into melee, a moving wall of water surges out from its front (20 base / 10 AP damage, radius 12, travelling 24 m); it stops once the unit leaves melee. At most once every 120 seconds

  • The Heavenly River TipsThis mod

    Clouds and mist pour down from the Heavenly River.

    Charges up while in melee and pauses out of it: every 20 seconds, 12 surges crash down within 15 m of the target. Each deals 150 armour-piercing damage to the model it strikes and 10 armour-piercing damage to every enemy model within 6 m; allies are never harmed. Up to 18 times per battle

  • Battle Harmony: YangVanilla

    There must be balance in all things: dark and light, moon and sun, female and male.

    While in Battle Harmony: melee attack +4, melee defence +4, leadership +4

Unit attributes

  • Causes FearVanilla

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Perfect VigourVanilla

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Can FlyVanilla

    This unit can fly.

  • Immune to PsychologyVanilla

    The unit is immune to psychological attacks (Fear & Terror).

  • YangVanilla

    This unit counts as a Yang unit for the purpose of Battle Harmony proximity

  • Siege Attacker

    Can attack gates, so a siege battle can be launched at once without waiting for towers or battering rams

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