Fleet
Top-tier flying shock cavalry · T5 · the fleet's capstone unit
Empyrean Guard (Sea Longma Riders)
云霄禁卫(海龙马骑兵)
Magical cavalry mounted upon Sea Longma: cloud gathers beneath their hooves, and a rain of magic falls from their lance-points.
Background
No lineage-roll or chronicle accounts for where the Sea Longma came from. The fishermen who first met them said only that once the typhoon had passed, a dozen or so spirit-beasts stood silent upon the ebb-tide rocks, their manes still dripping. Sea Longma are swifter than the common Great Longma, and wherever they are, the air above them slowly thickens into cloud and mist. Through that mist the Empyrean Guard bring a deadly magical stroke down upon their foes.
Unit type
- Class
- Cavalry (flying monstrous cavalry) · melee
- Equipment
- Two-handed lance (magical melee, mostly armour-piercing)
- Armour and shield
- Armour 110 (plate); no shield, as the lance takes both hands
- Training
- Trained
Recruitment
- Recruited from
- Jade Sea Flagship Hall (tier 5), the top of the Admiral's Residence chain in the main horde
- Unlocked by
- Building the Jade Sea Flagship Hall
- Recruitment time
- 2 turns
- Unit cap
- None
Stats
- Melee attack
- 53
- Magical attacks
- Melee defence
- 48
- Weapon strength (base / AP)
- 22/58
- 72% armour-piercing
- Charge bonus
- 80
- Armour
- 110
- Plate
- Leadership
- 85
- Speed
- 115
- Flying 133; charge 150, flying charge 177
- Health per model
- 338
- 8112 across 24 riders
- Unit size
- 24
- Spell resistance
- 25%
Unit traits
Very Fast
Runs at 115 and flies at 133, faster than Great Longma Riders (92 / 105)
Harmony: Yang
Counts as a Yang unit for Battle Harmony
Causes Fear
Frightens nearby enemies
Abilities

Raging SurgeThis mod
The sea-longma come down out of the cloud, and the shock of their landing throws up a wave that runs the length of the line.
The moment the unit charges into melee, a moving wall of water surges out from its front (20 base / 10 AP damage, radius 12, travelling 24 m); it stops once the unit leaves melee. At most once every 120 seconds

The Heavenly River TipsThis mod
Clouds and mist pour down from the Heavenly River.
Charges up while in melee and pauses out of it: every 20 seconds, 12 surges crash down within 15 m of the target. Each deals 150 armour-piercing damage to the model it strikes and 10 armour-piercing damage to every enemy model within 6 m; allies are never harmed. Up to 18 times per battle

Battle Harmony: YangVanilla
There must be balance in all things: dark and light, moon and sun, female and male.
While in Battle Harmony: melee attack +4, melee defence +4, leadership +4
Unit attributes

Causes FearVanilla
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Perfect VigourVanilla
Even when performing the most fatiguing actions, this unit never loses vigour.

Can FlyVanilla
This unit can fly.

Immune to PsychologyVanilla
The unit is immune to psychological attacks (Fear & Terror).

YangVanilla
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Siege Attacker
Can attack gates, so a siege battle can be launched at once without waiting for towers or battering rams