Fleet
Lightly armoured gunpowder infantry · T2
Fleet Gunners
舰队铳手
The gunners of the Jade Sea Fleet drill to fire in disciplined volleys; where their lead shot lands, no armour holds.
Background
The navies of Cathay's Eastern Provinces have always favoured gunpowder, for at sea one must repel boarding pirates and monsters of the deep alike, and there the Iron Hail gun and the long gun serve better than bow or crossbow. The Fleet Gunners of the Jade Sea Fleet are masters of Cathayan firearms: they set up their long guns upon the deck, trim their aim between the swells, and pin the enemy within their field of fire with volley after volley. The Nipponese coast is thick with fog and fickle in its winds, and the matchcords are forever soaked by the sea. So the Fleet Gunners worked out a handful of makeshift tricks unknown in Cathay itself: barrels wrapped in oilcloth, flash pans sealed with wax, a breath of warmth blown down the barrel before the shot, all so the guns still crack and flame amid Nippon's salt wind, fog and rain. In time, every foe of the Jade Sea Fleet learned one lesson well: when a long string of matchcords begins to hiss along the deck, it is high time to find cover.
Unit type
- Class
- Infantry · missile
- Equipment
- Long gun (direct fire) and sword (for self-defence in melee)
- Armour and shield
- Armour 30 (leather); no shield
- Training
- Trained
Recruitment
- Recruited from
- Admiral's Quarters (tier 2) / Admiral's Council Hall (3) / Fleet Command Hall (4) / Jade Sea Flagship Hall (5), in the main horde building chain
- Unlocked by
- Building any of the above
- Recruitment time
- 1 turn
- Unit cap
- None
Stats
- Melee attack
- 17
- Melee defence
- 18
- Weapon strength (base / AP)
- 21/3
- Charge bonus
- 4
- Missile strength (base / AP)
- 5/17
- Mostly armour-piercing, the same as Empire Handgunners
- Range
- 140
- Ammunition
- 22
- Reload time
- 13 seconds
- Armour
- 30
- Leather
- Leadership
- 60
- Speed
- 33
- Health per model
- 69
- 6210 across 90 men
- Unit size
- 90
Unit traits
Armour-Piercing Missiles
Direct-fire lead shot, mostly armour-piercing (17)
Harmony: Yin
Counts as a Yin unit for Battle Harmony
Aquatic
In shallow water: melee attack and melee defence ×1.2, with no loss of speed (ordinary infantry suffer ×0.8 to attack and speed)
Abilities

Battle Harmony: YinVanilla
There must be balance in all things: dark and light, moon and sun, female and male.
While in Battle Harmony: speed +4%, leadership +4, reload skill +12
Unit attributes

Vanguard DeploymentVanilla
This unit can deploy outside the deployment zone.

Hide (forest)Vanilla
This unit can hide in forests until enemy units get too close.

YinVanilla
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.