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Nippon

Elite melee infantry · T4 · a daimyo's household guard

Thunderblade Hatamoto

雷刃旗本

Elite samurai bearing odachi blessed by Raijin; coiled in violet lightning, a single stroke shears iron and splits armour.

Background

The Hatamoto are samurai among samurai: the household guard of a daimyo, holding their places by hereditary right, into whose ranks none may enter without worth proven in a hundred battles. The odachi they bear runs longer than the common katana and must be swung two-handed; it was forged as a heavy weapon to hew down horses and break armour in the front rank. One line of them bears the covenant of Raijin. It is told that in ancient days a Swordmaster climbed a thunder-wracked peak in search of enlightenment, set his own body against the thunder, and drew heaven's fire into his blade; from that night on, every blade in the hands of his heirs and disciples has carried the power to call the lightning. When the blade leaves its sheath, violet lightning runs along the spine of the steel; when the stroke falls, thunder bursts along the edge. This is no sorcerer's art, but a warrior's way: a body of flesh and blood that bears the thunder, and swordsmanship that rides its fury. The Hatamoto root their art in the sword alone; through years of harsh training, the force of a single stroke already outweighs several exchanges of the common samurai, and the power of Raijin does no more than set the final edge upon that perfected craft. Before two embattled hosts, all who see violet lightning breaking upon the line know that the Hatamoto have come.

Unit type

Class
Infantry · melee
Equipment
Two-handed odachi (magical, mostly armour-piercing)
Armour and shield
Plate, armour 100; no shield, but Deflect Shots gives 30% missile block
Training
Trained

Recruitment

Recruited from
Samurai Taisho's Manor (tier 2) / Hatamoto Guard (2) / Thunder-Drawing Peak (landmark); also bought with Renown through Tachibana Naotora on the Expedition Companions panel
Unlocked by
Building any of the above; the companion option unlocks, and gains capacity, as your Bond tier with her rises
Recruitment time
2 turns
Unit cap
None from buildings; companion capacity grows with Bond tier

Stats

Melee attack
50
Magical attacks (enchanted blade)
Melee defence
45
Weapon strength (base / AP)
16/38
Charge bonus
32
Armour
100
Plate
Leadership
82
Speed
31
Health per model
125
10000 across 80 men
Unit size
80
Spell resistance
25%

Unit traits

  • Armoured

    Armour 100 counts as heavy armour

  • Armour-Piercing

    The odachi deals mostly armour-piercing damage (35)

  • Deflect Shots

    30% missile block: they cut arrows from the air with the blade rather than a shield, so it works even with a two-handed odachi

Abilities

  • Unity of Blade and SelfThis mod

    A samurai who has risen to become a hatamoto has already mastered swordsmanship to its very peak.

    Always on above 25% health: melee attack +10, melee defence +10; lost once health drops below 25%

  • BushidoThis mod

    A samurai who cannot protect those they are duty-bound to protect is no different from the dead, even if they cling to life.

    Triggers at 50% health or below: base and armour-piercing weapon damage +15%, melee attack +10 and Unbreakable, for 25 seconds

Unit attributes

  • Causes FearVanilla

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Perfect VigourVanilla

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Hide (forest)Vanilla

    This unit can hide in forests until enemy units get too close.

  • Immune to PsychologyVanilla

    The unit is immune to psychological attacks (Fear & Terror).

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