Fleet
Elite hybrid missile infantry · T3
Tide Guard
潮汐禁卫
None can withstand the Tide Guard; few who face these magical warriors of the Jade Sea live to tell of it.
Background
It is said that the Moon Empress herself taught the first Tide Guard their arts of magic and marksmanship, and from that gift dates the old rule that the corps recruits only from among women. Most are the fleet's finest archers, drilled by the Guard Commander in the disciplines of the long-hafted blade and the bow. The Tide Guard are the personal bodyguard of the Cathayan admiral, and the weapons they bear are imbued with water magic: water coils about the steel, and within it sleeps the fury of the waves.
Unit type
- Class
- Infantry · hybrid (melee and missile)
- Equipment
- Glaive (magical melee, anti-large) and Nipponese longbow (magical arrows)
- Armour and shield
- Armour 70 (chainmail); no shield
- Training
- Trained
Recruitment
- Recruited from
- Fleet Command Hall (tier 4) / Jade Sea Flagship Hall (5), in the main horde building chain
- Unlocked by
- Upgrading to the Fleet Command Hall
- Recruitment time
- 2 turns
- Unit cap
- None
Stats
- Melee attack
- 40
- Magical attacks
- Melee defence
- 45
- Weapon strength (base / AP)
- 12/22
- Bonus vs. large
- 18
- Charge bonus
- 10
- Missile strength (base / AP)
- 13/17
- Magical arrows
- Range
- 160
- Ammunition
- 22
- Reload time
- 10 seconds
- Armour
- 70
- Chainmail
- Leadership
- 80
- Speed
- 36
- Health per model
- 88
- 7040 across 80 guards
- Unit size
- 80
- Spell resistance
- 35%
Unit traits
Anti-Large
The glaive gains +18 against large targets in melee
Armour-Piercing
Mostly armour-piercing damage, in melee and at range alike
Hybrid Unit
Can switch between shooting and melee
Armoured
Armour 70
Harmony: Yin
Counts as a Yin unit for Battle Harmony
Abilities

Battle Harmony: YinVanilla
There must be balance in all things: dark and light, moon and sun, female and male.
While in Battle Harmony: speed +4%, leadership +4, reload skill +12
Unit attributes

Charge Defence vs. LargeVanilla
When bracing, this unit negates the charge bonus of any large attacker.

Charge ReflectionVanilla
When bracing, this unit causes additional damage when attacking charging enemies.

Perfect VigourVanilla
Even when performing the most fatiguing actions, this unit never loses vigour.

Hide (forest)Vanilla
This unit can hide in forests until enemy units get too close.

Immune to PsychologyVanilla
The unit is immune to psychological attacks (Fear & Terror).

YinVanilla
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.