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Nippon

Armoured anti-large spear infantry · T2 · the backbone of the line

Yari Samurai

长枪武士

Bound by honour and scorning defeat, these spearmen fight to the last, prizing renown in life and honour in death.

Background

The warrior sets great store by the name he bears through this one life, and holds defeat the deepest shame. Keepers of a stern code of honour, such men spend their last strength without reserve to win a name unstained after death. From youth the warriors of Nippon are tempered in the way of blade and bow, day upon day, until flesh and blood are forged into instruments of slaughter beyond the common lot. Upon the field each keeps his station: some draw the bow as light troops, some bear the blade in heavy armour, some ride swift horses in the charge, and not a few answer the foe with the teppo. Yet the belief in destiny is rooted deep in such men. It is said that one warrior in ten counts death in battle the highest glory, and would gladly be made one with the divine wind. Thus, when two hosts close, though beset before and behind, the samurai have no thought of retreat: to fall back is to see one's name broken; to die is to see it endure forever.

Unit type

Class
Infantry · melee
Equipment
Yari (two-handed spear, mostly armour-piercing)
Armour and shield
Chainmail, armour 70; no shield
Training
Trained

Recruitment

Recruited from
Watch Quarters (tier 0) / Warrior's Manor (1) / Samurai Taisho's Manor (2) / Watch Post (0) / Samurai Hall (1) / Hatamoto Guard (2) / Yari Dojo (landmark); also bought with Renown through Tachibana Naotora on the Expedition Companions panel
Unlocked by
Building any of the above; the companion option unlocks, and gains capacity, as your Bond tier with her rises
Recruitment time
1 turn
Unit cap
None from buildings; companion capacity grows with Bond tier

Stats

Melee attack
32
Melee defence
40
Weapon strength (base / AP)
8/20
Bonus vs Large
16
Charge bonus
12
Armour
70
Chainmail
Leadership
75
Speed
28
Health per model
69
8280 across 120 men
Unit size
120

Unit traits

  • Armoured

    Armour 70 counts as heavy armour

  • Armour-Piercing

    The yari deals mostly armour-piercing damage (20)

  • Anti-Large

    Bonus vs Large of 16

  • Charge Defence Against All

    Braces against every charge

Abilities

  • BushidoThis mod

    A samurai who cannot protect those they are duty-bound to protect is no different from the dead, even if they cling to life.

    Triggers at 50% health or below: base and armour-piercing weapon damage +15%, melee attack +10 and Unbreakable, for 25 seconds

Unit attributes

  • Expert Charge DefenceVanilla

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge ReflectionVanilla

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Formation AttackVanilla

    The unit will try to stay in formation when in melee. Melee defence will be slightly increased.

  • Hide (forest)Vanilla

    This unit can hide in forests until enemy units get too close.

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